Settle your disputes or prove you are the strongest in the Arena. The duel system allows two players to face each other in isolated arenas with their own bets, ensuring that no one interferes in the fight (fair 1v1).
+
+
#### Duel Phases
+
+
A duel happens in different stages to ensure both sides are prepared:
+
1. **Challenge**: A player sends the duel request, defining the arena.
+
2. **Betting**: After accepting, the betting phase opens. Any spectator can bet their iron ingots on who they think will win. At the end of the duel, the total bet amount is divided among the winners, with a portion (fee) going to the arena.
+
3. **Warmup**: Both players must type `/duel start` to confirm they are ready. If they take more than 7 days, the duel expires and the bets return to their owners.
+
4. **Fighting**: Just the two players and their skills unleashed in the arena. Whoever quits or dies, loses.
+
+
::: info
+
It is not possible to start a fight against a member of your own group if the **Friendly Fire** (PvP) configuration of the group is disabled, and no officer can disable it while there is an active duel going on between you.
+
:::
+
+
#### Basic Commands
+
+
- `/duel <player> <arena>` - Challenges a player to a duel in a specific arena.
+
- `/duel accept` - Accepts the last pending challenge received.
+
- `/duel deny` - Refuses the last pending challenge received.
+
- `/duel start` - Marks that you are ready in an already accepted duel. The fight will start when both players type the command.
+
- `/duel forfeit` - Cancels a duel in the betting phase before it starts, refunding all spectators.
+
+
#### Betting & Arena Commands
+
- `/bet <player> <amount>` - Bet your iron ingots on one of the fighters (The duel must be in the betting phase).
+
- `/bet status` - Shows the central open bets with the active fees, prizes, and multipliers (_odds_).
+
+
#### Arenas
+
+
The arena is the stage for the duel. **Only group leaders** can create and manage the infrastructure of an arena for their group.
+
To create and profit from an arena, follow the requirements:
+
1. The leader must own a protection (claim) in the chosen location.
+
2. Position yourself properly at the location and use `/arena create <name>`. This will set that protected land as the arena, allowing duelists to be teleported to it.
+
3. (Optional) Setup an entry fee for your arena using `/arena fee <name> <value>`. This value in `%` ranging from `0 to 100` dictates the percentage of the total bet that will be transferred to the wallet (fund) of the group owning the arena at the end of the duel.
+
+
---
+
## Bounties
Want to see someone eliminated? Put a price on their head!