3. **Warmup**: Both players must type `/duel start` to confirm they are ready. If they take more than 7 days, the duel expires and the bets return to their owners.
4. **Fighting**: Just the two players and their skills unleashed in the arena. Whoever quits or dies, loses.
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::: info
+
::: warning
It is not possible to start a fight against a member of your own group if the **Friendly Fire** (PvP) configuration of the group is disabled, and no officer can disable it while there is an active duel going on between you.